NAMED

Format: SimpleButtonChild NAMED name, Texture,

Example: NormalTexture NAMED "MyIconA", "MyUpperMenuButtonBackground",

Example: PushedTexture NAMED "MyIconB", "MyUpperMenuButtonPushedBackground",

Purpose: give a name to functional texture/string children of a SIMPLEBUTTON. Then they can be accessed in map script with BlzGetFrameByName

Used in: SIMPLEBUTTON

Texture "MyUpperMenuButtonHighlight" {
    File "UpperMenuButtonTexture",
    TexCoord 0.0, 0.6640625, 0.75, 0.921875,
    AlphaMode "ADD",
}
Texture "TextureTemplate" {}
Frame "SIMPLEBUTTON" "TestA" {
    DecorateFileNames,
    Width 0.085,
    Height 0.022,
    NormalTexture NAMED "MyIconA2","TextureTemplate",
    PushedTexture NAMED "MyIconB2","TextureTemplate",
    DisabledTexture NAMED "MyIconC2","TextureTemplate",
    UseHighlight "MyUpperMenuButtonHighlight",
}